Game
Hell Tower
9 years ago

First set of room decorations


So this weekend i have started creating furniture and resource sprites not yet intractable but here is how it looks:

5d0b73a8015cd.png

Big preview

Decorations will work as source for resources and intractable objects that will give some bonuses for dungeon owner.

At this point i think of three collectable resource crystals for research/magic/main money resource, tentacles as food and maybe lava/ basalt for building walls and other dungeon elements.



0 comments

Loading...

Next up

Parallax secrets

Shadow dweller Pigmey

Map generation Perlin noise composited with some gradients and rotating generation space creates this:

Validating objects position I have added UI elements for dragging and placing objects on map. While dragging each objects checks if it has valid ground to stand on enough free place and valid background in case of for example windows.

I had concept for catching units by hand that shaters reality and pulls units into pocket dimmension.

Pointless battle I have put spell casting animations inside game engine I still have to work out damage system but this his how it looks now: I will have to also find a way to differentiate characters fraction.

Spell casting 102 So I have added spell particle collision detection and I have also added more spell variety. And in process of that it didn’t lose too much performance. Fire bolt Fire rain: Nova: Energy ray: Dark flame:

Battle chaos I have added factions banners to identify characters affiliation. I have also taught them to make some basic movements including wall climbing. Next step I will add pathfinding so they could start making more advanced maneuvers.

Spell casting 101 I have started to work on battle system so I have created my first spell casting animations for creatures.

Burn those veggies! Now lava interacts with some less durable vegetation and destroys it on collision.