
Next up
Whiskers Scene remade in PS1 style, dynamic short animation.
Fake shadow&ambient occlusion effect through vertexPainting to simulate low poly shadows.
Short video of the scene. Static animation
Remade one of the locations from WHISKERS in my experimental PS1 style i was working today, took all day actually to master even the simpliest things. Will create more these days. Your thoughts?
Who invited this azzhole in here?
still having a dilemma. Since making it fully like FNAF 4 would mean i need almost double each character jumpscare animations, and that would COST RAM too much, to the point where game would crash. OR i still keep BETA gameplay style with like in the pic
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Gonna put them oftener to further positions so it wont be so easily to spot them on cams. How does this look?


















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