Game
Spamocalypse: Aftermath
9 years ago

First upload to GameJolt


So, first upload to GameJolt.

I’ve been working on this since March 2015, which means over 18 months. It still isn’t finished, due to a massive case of scope creep on my part, but I’ve now got the mechanics pretty much finished.

I originally started this as a way to develop line-of-sight and sound detection mechanisms for future projects, and then it just morphed into a multi-level Thief-style stealther. Along the way, I developed and then abandoned a customised pathfinding system to handle light detection (perfect example of how not to do that), learned how to use ScriptableObjects in Unity, and developed mechanisms for the player to interact with the world.

So, it’s mainly content creation and bug fixes that are left. I might actually finish this :)



0 comments

Loading...

Next up

Demo for version 0.4

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Fan art for Foolish I'm feeling kinda better so I drew this

A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!

Terraria

An infected room from the second part of Cybel ! Are you up for some cleansing?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

Some Shadow boss fight gameplay 👾

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc

A sneak peek at the new OST, can you guess what this song will be used for? 🤔