Game
Spamocalypse: Aftermath
9 years ago

First upload to GameJolt


So, first upload to GameJolt.

I’ve been working on this since March 2015, which means over 18 months. It still isn’t finished, due to a massive case of scope creep on my part, but I’ve now got the mechanics pretty much finished.

I originally started this as a way to develop line-of-sight and sound detection mechanisms for future projects, and then it just morphed into a multi-level Thief-style stealther. Along the way, I developed and then abandoned a customised pathfinding system to handle light detection (perfect example of how not to do that), learned how to use ScriptableObjects in Unity, and developed mechanisms for the player to interact with the world.

So, it’s mainly content creation and bug fixes that are left. I might actually finish this :)



0 comments

Loading...

Next up

Demo for version 0.4

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

art comission.

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

So here's the first of the zodiac signs i will make for the next weeks.

Why walk when you can jump?

Shuiro Haname. #Commission

Commission for @ShuHaname

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays