Game
Five Nights at Freddy's 2 Doom Mod REBORN
2 months ago

FIVE NIGHTS AT FREDDY'S 2 DOOM MOD REBORN V2.1.2 RELEASED 


  • Updated launcher sounds.

  • Update menu sounds.

  • Removed Sway.pk3 (temporarily)

  • Updated .IPK3 (FNaF 2 Doom Mod REBORN now don't need Freedoom2.wad to work.)

  • Added expanded fov when you run. (Now, it's no possible modify the gameplay FOV.)

  • Fixed animatronics chase script.

  • Some audios are changed.

  • Fixed Bill's cigarette smoke.

  • Now, the animatronics don't crouch without need.

  • Removed Reshade version.

  • Edited menudef.

  • Changed game fonts.

  • Updated GZDoom_Portable.ini (game presets)

  • Revisited ZScript codes. (Not maps, just Animatronics scripts.)

    • Nerfed and buffed some animatronics.

Warn: I need time to focus on other FNaF Doom projects. I'm not going to waste my time updating older projects but without evolution. Soon, i gonna remade this game from scrath.



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So... i will give a update for you. The map is receiving a mega update to improve to be more similar to Help Wanted (the FNaF2 area/minigame)

All withereds (except Golden and Shadow Freddy) will be changed models.

FNaF2 HW Map credits goto HorrorScoped

Zoey is ready for more one round in Flumpty's House of Horror

"It's not your flesh that sustains me... it is your fear!"

Ghost Hunting!

Please tell us what you want to see in this new update.

I'm having a problem with the new FPS in update. In addition, I need to solve problems involving the new first-person player body, perhaps completely synchronize his movement in relation to the player. But for now the game is practically UNPLAYABLE.

A soul desolate

Me, me, me...