Alright, Devlog number 3 for Relived Damnation, lets go >:)
Wanna get straight into it today, cause I'm giving completion percentages today.
Completion Percentages:
Cutscenes - 50% Complete - Two out of the four planned cutscenes are in, one before your first night, one after your 5th night, one after max mode and one more I'm not telling you about.
Gameplay - 100% Complete - This has been completed for quite some time, I've refined certain elements just to make the game more polished, but besides that, gameplay is complete... Okay, I'm yet to fully code in one thing, but it is so small that it won't even make a difference.
Assets - 95% Complete - Just the cutscenes and one or two more things to go on this one, then the assets will be done.
Soundtrack - 99% Complete - Lets be honest here, I'll probably add more to the game for Max Mode and such. We'll see though.
What needs to be completed?
There is still a fair amount of things to do despite the close completion. For example, I need to fully code in all of the Achievement getting things. It shouldn't be too hard but ya never know with me.
There is also the calls and custom night. Waiting for Cosmic to come back with the other 6 calls for the 6 main nights.
The Custom Night will be quick to make. I want to have some unique challenges in there, not like the ones in Time Shift though.
Then, we'll be onto the beta-testing phase of the game for the first time, which'll be quite good. Anyways, that's all for today, so have a good day and I'll see you in the future probably.
Chao!
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