Game
Floating Sandbox
3 months ago

Floating Sandbox PC 1.19.2 Is Out!


Dear shipmates,

After almost one year of hard work on the Android port, we're happy to release a new update for PC!

This update carries A TON of improvements that came to see the light while working on the Android port - not only significant performance improvements, but also new little features here and there, and many bug fixes!

And with the Android port release only a few days ahead, this PC release aligns the two deliverables 100% with each other!

Here's the changelist for this version:

  • Added new "LightningStrike" tool - conjures lightnings against the ship

  • Added 3 new electrical materials:

    • Thermal switches: toggle automatically with temperature

    • Timer switches: toggle automatically with time

      • Can now construct circuits that evolve over time!

    • Non-instanced sounds: like the "normal" sounds, but without a switch - playing automatically when powered

      • For example, playing an alarm when the ship gets hot

  • Added Nitroglycerin material - explodes when damaged!

  • Added underwater plants

  • Improved auto-focus on ship

  • Clouds' horizontal positions are now perspective-corrected

    • Thanks to Dario Bazzichetto for the idea!

  • Various performance improvements

    • Significant performance improvements in spring relaxation algorithm

    • 15% performance improvements in rendering

  • Added more ocean floor textures!

  • ShipBuilder:

    • Added StructureTracer tool: automatically traces a ship's hull from a texture

    • Added tool for finely traslating texture layer pixel-by-pixel

  • Added Brazilian Portuguese translation - thanks to Matheus Silva!

  • Added 12 new ships

  • ...and a few more small improvements and glitch fixes here and there!

Looking forward to seeing your reactions to this update!

P.S.: Stay tuned for the Android launch - it's really behind the corner!

Gabe

1
1
1
1


54 comments

Loading...

Next up

1.12 Screenshot #1

Floating Sandbox at LVL UP Expo 2025!

Sneak Peek at the New Water Flood Algorithm

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Just a Pico sprite

So here's the first of the zodiac signs i will make for the next weeks.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.