Next up
Having a multitude of hardware issues at the moment which is preventing me from building the next public release. As soon as things are back up and running i'll get it out
Plenty of content in this one, possibly more coming before release hmmmm
Worked on more minor stuff. Got more UI stuff done including (as pictured), more precise control over the different sounds and effects that's been added.
I also started working on Dook's elbow physics, and I'll be adding more features to the UI soon!
SPTE 0.6.0
Additions:
Looney Bird Cosmetics (Matlock + Warrington) Completely revamped Warrington theatre with 4 stage variants
Latex paws and guitar cosmetics for Beach Bear and Billy Bob
More information available in the in-game patchnotes.
SPTE 0.7.0
Additions:
-Rock-afire Explosion show/stage options in-game
-Birthday Bird Cosmetics (All Shows)
-Functional Fountains in all Matlock HLB maps
-Emissive/Better Gas Pump lighting
More information available in the in-game patchnotes.
SPTE 1.0.0 Release
Additions:
-Bear Dook mask + headfur
-Bear Fatz mask + headfur
-Bear Mitzi mask + headfur, wig, hat, etc
-New Title Screen/Source code
-Spring physics on Beach Bear's base
Far more information available in the ingame Patch Notes.
SPTE 0.4.1
There isn't much new besides the implementation of the Editor. Mainly wanted to push this out to get a LOT of bugs fixed that I've become aware of after the initial release of 0.4.0
been a little while lol
build coming in the next week or so hopefully. experimenting w a new copy of the source code which should be a little more optimised which is why it's as delayed as it is
Not much has changed in terms of gameplay or the show itself now, but I have finally given the showroom walls the art they were intended to have
SPTE 0.5.1
Additions:
-Good Ole Bears (Placeholder models) -Tweaked rendering system
-Revamped LEDs for all Matlock stages
Fixes:
-Character costumes not functioning
-Dook drum sounds not functioning (Warrington)
More info in the in-game patchnotes.













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