Game
SPTE (RR-Engine)

3 months ago

SPTE 0.6.0

Additions:

Looney Bird Cosmetics (Matlock + Warrington)
Completely revamped Warrington theatre with 4 stage variants

Latex paws and guitar cosmetics for Beach Bear and Billy Bob

More information available in the in-game patchnotes.




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Not much has changed in terms of gameplay or the show itself now, but I have finally given the showroom walls the art they were intended to have

To clear things up- no, SPTE isn't abandoned. The last thing I'd want is for this project to end abruptly. I've been busy with personal life and school lately so I haven't had time to develop, but I promise I'll be trying to get an update released soon

SPTE 0.5.0

Additions:

-Beach Bear head fur

-Rolfe and Earl arm ducts

-Billy Bob bicep arm ducts

-Pre-Restored Matlock stage and showroom options

-Mitzi ear mechs (Warrington/Sandbox)

-2 new Restored Matlock stage options

-Title Screen Music toggle

Just posting to say that I do have a discord server for SPTE! Forgot to mention it before. I've linked it in the description of the page, but the link is https://discord.gg/WzT844mETc

Worked on more minor stuff. Got more UI stuff done including (as pictured), more precise control over the different sounds and effects that's been added.

I also started working on Dook's elbow physics, and I'll be adding more features to the UI soon!

It's been a while..

Working on proper light fixtures now, starting with upper floodlights (only work on center stage rn)

-ignore how low fps the clip is, its a gif and it was recorded using gyazo so its a bit icky-

SPTE 0.4.1

There isn't much new besides the implementation of the Editor. Mainly wanted to push this out to get a LOT of bugs fixed that I've become aware of after the initial release of 0.4.0

fluffy boy (no wig yet)

SPTE 0.5.1

Additions:

-Good Ole Bears (Placeholder models) -Tweaked rendering system

-Revamped LEDs for all Matlock stages

Fixes:

-Character costumes not functioning

-Dook drum sounds not functioning (Warrington)

More info in the in-game patchnotes.