FNaF GB has gotten it's first hotfix! For more info, check out the devlog here: https://kblm-studio.itch.io/fnaf-gameboy/devlog/922271/small-update
Next up
Due to the earliness of development, there's not much to show off yet, but it felt right to announce it today.
FEATURES:
Rewritten Story
Redone 16-bit Graphics
New Battle Features
New Enemies
New Music
*Dog
Three??? Floors
Skeleton Horse
:)
Much like everyone's favorite rabbit-themed serial killer, FNaF GB is back, and in green!
For now, you can play the nights 1 & 2 demo, but expect the full release within 2025!
Also, the full beta will be playable at this weekend's Midwest Gaming Classic!
Due to various technical and optimization issues I have had to cancel FNaF GB, at least for the time being.
As a final goodbye, I have published the latest (UNSTABLE) build, which includes all animatronics, nights, and custom night.
Some slight improvements were made.
After not being able to work on FNaF Gameboy for about a month, I'm now back to work!
Expect a new demo featuring the first three nights (and lots of improvements) in a month or so...
Here's a sneak peek at some of the camera views that will appear in the v.0.9.5 demo!
FNaF GB's camera system has gotten a major overhaul! Expect improved performance and visuals in the next update!
So
i may or may not make an full art of some person or i may just leave this like that-
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
0 comments