Game
FNaF World Simulator
6 years ago

FNaF World Simulator: Version 1.0.7 + Thank You!


Hello everyone, I’m back! It’s been a while since the last time I posted any updates, and there are two reasons for that:
The first being that I was away for a few days, and the second being that there weren’t many errors/bugs/glitches being reported since the last version.


Before I say what I changed in this version, I would like to thank you all for the 5000 followers, the 400,000 downloads, the 2000 likes, the 10,000 comments, and the near 1,000,000 views!

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It’s hard to be believe how far this game has gotten. When I first posted this, I never expected it to get as popular as it did.

Seriously- Thank you all so much for all the support in these 2 years. I know it took a long time for me to finish the game, but I hope the wait was worth it.


Alright, now here is what I changed in this version:

  • As I said in my previous devlog, the crashing seems to have mostly stopped in general, although it still happened in specific parts of the game. I did more optimizing to fix it. Let me know if it fixed it (or reduced the times it happens)!

  • I once again modified some things to try and fix the mute sounds glitch. Let me know if it fixed it!

  • I did some more optimizing to try and improve movement speed in the overworld. Let me know if it’s better now!

  • Fixed an error that caused a loud noise to play while on the overworld. (Again, this was a side effect of me trying to fix the mute sounds glitch.)

  • Fixed an error with the ground in the 3rd world.

  • Fixed a typo in a dialogue in the 6th world where…

  • Changed Mega Virus’ attack description.

  • Fixed an error related to White Rabbit where…

  • Fixed an error where you’d sometimes be unable to select Chips.

  • Lowered Party Favors’ attack power.

  • Lowered Alarm’s power.

  • If a battle ends and there are any Alarm orbs left on the screen, they will now disappear.

  • Fixed an error where you’d be brought to the overworld without the loading screen after finishing talking to Phantom Freddy.

  • Fixed an error where once the purple numbers (for debuffs) disappeared, it would make all the other purple numbers disappear aswell.

  • Fixed an error with the Pizza Wheel 2 attack, where the hitbox of the pizzas would be the same as the hitbox of the pizzas of the Pizza Wheel attack.

  • Fixed an error related to Springbonnie and White Rabbit where…

  • Fixed another typo in a cutscene of the 6th world where…

  • Fixed an error that made the performance worse in the character selection screen. (The game should now run faster when at this screen)

  • Fixed an error where you couldn’t collect a Chip if you walked up to it as soon as the overworld loaded.

  • Fixed an error with the red chests…

  • Changed something in the 6th world of the game…

  • The screws of the Unscrew and Unscrew 2 attack go even further now.

  • Fixed an error where the animatronics would sometimes have their attack animation cut off without any attack being executed. (Sometimes the attacks they were going to use were used by the next animatronic.)

  • Fixed an error in Brow Boy’s name in the character selection screen where it said “Brow-Boy” instead of “Brow Boy”.

  • Fixed an error in the 3rd world while talking to…

  • Lowered the attack power of the Rainy Day 2 attack.

  • Fixed an error related to Lolbit and White Rabbit where…


And that’s all for now. Oh, also, the game is no longer in “early-access”, I forgot to change it to “complete” in the settings.

Before I go, I want to remind you guys to report any bugs, errors or glitches you find in the game. Like I said previously in the post, there weren’t that many bug/error/glitch reports since the last post, and I don’t want to release a new version that only fixes 4 or 5 things.

Alright, that’s all for now! Thank you all once again, and I’ll see you next time!

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