4 months ago

FNAS 4 Reignited Designs! (Part 1 of 3: Base FNAS 4)

[READ THE POST FOR ALL OF THE REDESIGNS AND DETAILS]


Hey hey! Been a little while huh? I am so sorry for the prolonged wait on these redesigns! I've been busy with the Sonic.EXE Rewritten OST and life in general that I haven't been able to work on these until recently! I've been working to make these designs the best they can be, so I do hope that this makes up for lost time!

If you missed my FNAS 1 and 2 Reignited designs and want to see those, be sure to check here! And if you want to see the FNAS 3 redesigns, then check here!

So, now that I've actually made these designs with the knowledge I have now, the designs for the original characters WILL NOT be their MM renders and will instead be the renders from their respective games.

Will any of this stuff be made into a game? Maybe. Who knows? Only time will tell!

So, I'm sure you're wondering why I'm calling this "Part 1" if this will have all of the FNAS 4 designs in it? Well, here's the plan. I'm going to split this into 3 parts, with part 1 being the base FNAS 4, part 2 being the FNAS 4 scrapped DLC, and with part 3 being the FNAS 4: Halloween Edition by @ShadedAkumu, which can I just say is an AMAZING game! Of course, I think the designs in Halloween Edition are pretty much perfect. I just want to make my own version of the designs and mechanics with my own little spin on them!

As always (except for with FNAS 2, which I'll get back to it eventually), let's look back at the original FNAS 4 office.

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I always liked how it was a more run-down version of the FNAS 1 office, but I still feel like it could use a little redecorating. So I did a few adjustments to the FNAS 1 office I originally made. So, here's that!

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The window from the original FNAS 1 Reignited office is gone, replaced with a hole in the wall to make it so the nightmares can get in more easily. The walls are also cracked and molding. The door switch and light buttons have broken completely, and even the monitor has cracked. The only good thing to come out of this is that since the FNAS 1 Sonic poster is starting to peel off, you can see a little bit more of Origin Sonic! Not enough to show off his full design yet though... sorry to keep baiting you all on that reveal, but I PROMISE that full body reveal will come soon enough! Now then, let's talk characters! FNAS 4 has a pretty big cast, so let's just get right to our main event, Nightmare Sonic!

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Now I'm sure you're all wondering "where's his vest Luunii?" Well, I'm glad you asked! Obviously in the original lore, a new body was made for them after Nightmare Golden Sonic killed Salvage Sonic, so I wanted to follow the idea of new body, new outfit! I decided to follow more of a Sonic Boom outfit for Nightmare Sonic, giving him the iconic bandana and giving him bandages for one of his legs! Huh, wonder if that's a reference to another FNAS 4 title. Otherwise, not much has changed here. Now let's move onto a HUGE change: Nightmare Mario!

fnas_4_nightmare_mario_reignited.png

Nightmare Mario has had a significant change from his original counterpart, even getting a bit of an upgrade and mechanic change! As I'm sure you've noticed, he looks a little bit... transparent. Well, that's because the idea is that Nightmare Mario would have a very famous powerup from Super Mario 64: The Vanish Cap! While his mechanic would fundamentally stay the same, the further away he is, the harder it would be to see him as the cap would still be in effect, but the closer he gets, the more the cap would wear off and you'd be able to see more of him. Something to make him a little more challenging.

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As you can see, I made some huge changes to Nightmare Yoshi as well. I wanted to make them a little more unhinged in nature, and I think I did a pretty good job at capturing that! I got rid of the knife from the original design because I honestly felt like it just didn't fit what I wanted to go for. I wanted a version of Nightmare Yoshi that would act like a crazed monster. Crawling on all fours and even slightly clinging onto walls with their sharp claws.

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I followed the same design philosophy as I did for Nightmare Sonic with Nightmare Tails, giving them their Sonic Boom outfit. However, instead of just giving them the same arm cannon as before, I wanted to do something a little different, so I gave him the arm cannon from Sonic Battle! And well hey, at least he has both of his tails now! (gee thanks Withered Yoshi). The camera also works now, with its only function being to visit Tails' Cove and to flash the light on it. I thought that might make a little more sense, but that's always subject to change.

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I thought the original Toymare was a little too much Toy Sonic and not enough of the other Toys (might have just been my opinion, but still), so I decided to give him three pieces from every Toy animatronic! The head, top of the legs, and one shoulder joint from Toy Sonic; the hat, overalls, and arm of Toy Mario; another shoulder joint, the shoe, and the arm of Toy Yoshi; and an ear and corner of the mouth, a leg casing, and the tails of Toy Tails. I thought doing this would help to balance out the Toy count while still keeping the iconic idea of the Toymare. I also gave them three arms. They would have four, but obviously one of them is missing. I hope this isn't too fundamental of a change for you all. Now it's about time we cover our favorite golden boy, wouldn't you say?

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I decided to keep this design fairly faithful, outside of making the shadowy parts a little more purple. The melting aesthetic didn't really carry over as much here, since they're mostly just Shadow Sonic now. But they aren't Shadow Sonic yet. We'll get to him in the future! Now we should probably move onto the other big Sonic here. Nightmaric!

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I wanted to give Nightmaric more of a coal black type of color scheme/aesthetic, so I gave them a leather jacket, some Xenophanes-styled markings on their head quills, and some marks on their arms. I wanted to make their tendrils a little more organized, so I made them larger, kinda similar to what I do with S0NIC in my Sonic.EXE Rewritten stuff. Other than that, he's still good ol' Nightmaric. He'd actually get a special Nightmare Night treatment just like Nightmare from the original FNAF 4 game. We have one more physical entity to cover... or I guess I should say TWO. They aren't really apart after all.

fnas_4_plushnic_and_plushtails_reignited.png

Plushnic and Plushtails are fairly straightforward in their redesigns. It's just the details from the FNAS 1 Reignited Sonic and Tails (minus the goggles that Tails had) translated onto FNAF plushie-style bodies, kinda similar for what I did for Tails Doll back during my FNAS 2 redesigns.

Now of course, we still have two phantoms left to cover, because this game actually had some phantoms in it! And as you all probably remember from my FNAS 3 redesigns, the phantoms around here don't follow the generic gray phantom philosophy and instead mimic original concept art/older media of those characters, so what did I do for Phantom Salvage Sonic? Simple...

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I based him off of some early concept art of Sonic! I couldn't exactly base him off of Max/Feels since they're kinda already a character in FNAS Reignited. Speaking of them, I wonder where that loveable scamp has gone... oh well. Up next is Phantom Amy!

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Yeah, this one was probably pretty obvious with the route I was going to take. There isn't a lot of early concept art of Amy that didn't translate into her Sonic CD design, so that was pretty much kept the same. Still, poor Amy.

Well, that should be everyone in FNAS 4! I really do hope you all-

Oh wait...

Yeah, I guess if Luigi finally escaped from Max/Feels' mind that they would wake up too.

Oh, come on. Did you REALLY think I'd skip out on the opportunity to do something more original here? Behold, the boss of Night 6, Nightmare Feels!

fnas_4_nightmare_feels_reignited.png

No comparison image here, because Feels was never in the original FNAS (but you already knew that). Feels is DEFINITELY not happy about Luigi escaping. So, of course when Luigi decides to go back for his hat, Feels HAS to take that opportunity to try to get his victim back. Now I'm sure you're wondering what the yellow coloring and the black marks on him are, right? Well obviously, it's Feels transitioning INTO Ristar! You know I had to make a call back to that little fun factoid.

In this new Night 6 boss fight, Luigi can't hide from Feels under the desk. Feels is smarter than that hedgehog and his friends, so he won't be THAT easily fooled! So how do you stop him? Simple. You're Luigi. You've gotta fight with FIRE if you want to stop Feels. Listen closely for whatever hall Feels enters, and once he gets close enough, quickly throw some fire at him so he'll back off! Be careful though, Feels is fast and can be a little unpredictable at times.

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And with that, we're done with the base FNAS 4 Reignited designs! Once again, I am SO sorry that I took so long with these redesigns! Life got a little busy, but I'm back now to work on these! Maybe for my next Reignited FNAS designs part, I can actually get the cool friend that's helping me to give a little extra commentary on these things! You all know what's coming up next. The FNAS 4 scrapped DLC! I promise you all that I won't take NEARLY as long this time as I did last time.
I hope you all have a good day and know that there are people out there who care about you! Stay safe!
-Luunii



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