I kinda JUST had this thought and I think that it could work but it's ultimately up to what you guys would like. The speed would potentially be around what the game is right now or a lesser amount. With this update I would mainly nerf the game so it isn't super speedy but if you guys want this hard mode rework it would essentially keep this speed for that mode. It would also keep the fact this is what the original game did with it's hard mode outside replacing four characters.
Next up
And so it begins...
2nd beta has been unleashed. This beta after a few days of testing will go out to the public as a public demo/beta thing to receive feedback. Also I need opinions on the balancing as we all know I am not the best at it so I'll need your help.
I know I said that I need to be productive again but I just started playing PVZ Fusion couple days ago and I'm hooked sorry guys.
icon i drew for my own game... still havent drawn the jumpscare yet cuz i suck at drawing jumpscares
I hate Five Nights at Freddy's.
A life changing experience!
I have programmed the first 24 characters and unleashed a beta build to my testers. Progress is going splendid so far.
Holy moly an actual game dev post 🤯. Seriously though me and my team are need of help in the modeling area of my next and only current project, Dandy's Nights!
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