
Next up
For day 1119 of coding; following a suggestion by paulohpbender from Bluesky, I made an object that will draw speech bubbles for a calling instance
Thank you
For day 1125 of coding, I was attempting to draw the pause title using Scribble. Does anyone familiar with Scribble know if I can draw text from a variable, because I'm still new to this plugin?
I also noticed some animations still going during pause
For day 1124 of coding, I've imported the Scribble plugin for texts. I ran a test to make sure nothing weird occurred, and everything looks fine. I'll need to look into and test functions later; as well as look into how another plugin, Chatterbox, works
This is my #MyLineupLaLigaDT25. And what's yours like?
For day 1118 of coding, I'm trying to have the speech bubble drawn by the orange dragon appear so that the player can walk behind it. I tried using gpu_set_depth, but it didn't work.
Does anyone have any idea how to do this?
For day 842 of coding, I have started testing the new code in progress. I clearly have more work to do for the resources to be distributed evenly and correctly
For day 1122 of coding; with testing, I've found that array_contains(callID, noone) works, but array_contains_ext(callID, noone, true) doesn't work because callID isn't an array
This is not making sense to me right now
For day 1121 of coding, I tried some tests to find out the problem to no success. Array_push works, array_length works, but array_contains_ext doesn't for some reason
For day 823 of coding, I tried having the pick-up shadows change size according to the object's height in the air
For day 1117 of coding, we now have a purple dragon by @subterraneanexhibit
. I am also working on a speech bubble that appears as I get close
One issue I'm facing is drawing the bubble in front of the dragon and the player












1 comment