Loading...
48
20 days ago

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues




1 comment

Loading...

Next up

For day 1191 of coding, I tried having some of the timers be done by the object itself to no success yet

For day 1192 of coding; I tried changing the code a bit, but there is still something keeping the timers from counting down

For day 1193 of coding, I've made some progress on the timers. So far it isn't a continuous push, and it stops after two pushes for some reason

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

For day 1196 of coding, I have applied the timer codes to work with vertical movement. No issues so far

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For day 1194 of coding, I did some testing to see if anything weird happens if I stopped in the middle of pushing. It appears to be functioning as it is right now, but still needs work

For day 1190 of coding, I am attempting to add another timer to account for the brief moment of no contact. No success yet

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

For day 1197 of coding, I'm working on having the block look less choppy when being pushed. I don't know if I'm making progress nor not