Next up
Created a texture based depth shader for the face ^^
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
I rise up high, holding aloft a golden statue forged by my own hands to the game creator I've admired since I set foot in these Gamejolt lands!!! For you @Miles_Games ![]()
a 3D model I made for you.
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^
Drew Pinky Pupp from my friend @Miles_Games ![]()
project, Pinky Bash. Love this bozo so much you have no idea (Referring to Pinky.)
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
#ScreenShotSaturday #IndieDev #GameDev
I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!
(Also, it has dramatically changed since the last time I showed anything about this to the public)












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