Personally I think I like option 3, and I'm thinking of using it for the game I'm working on right now, but I was wondering what others think. Option 1 gives you plenty of time to just look around, but I think it can easily get boring, and same for option 2. Option 3, you still have time to look around because it's just one animatronic, probably one with a simple mechanic, but there's also an element of danger to keep it actually interesting.
Next up
#HappyBirthdayFNAF! Here's my totally definitely high effort high quality amazing birthday fanart
I'm still working on this game! There was a bit of an issue that halted development for a while, but now I'm back! I don't have much I can show yet, but here's a quick GIF showing off Bonnie's new look and the new style for the room backgrounds!
Awaiting input...
And what is an Endo without its suit
Here's a lil edit of the Bonnie model I used in FNAF: TD for #EasterAtFreddys! (Sorry about the tag, my handwriting is already bad and it's hard to write on a small texture using a mouse lol)
William Afton and his stupid purple car he cared about more than his KIDS
Came back from a long break of playing TOTK to see a bunch of new quests! Well, here's my #FaveFNAFMerch! Mangle has been one of my favorite animatronics ever since he was revealed in FNAF 2, and I think this is the best merch of her!
Y'all wanted to see Bonnie's Hide and Seek minigame, so here it is! It has basically everything except the voice acting (although I do believe I've found a VA!). Please tell me what you think so I can try to make it better!
Environment Work As Of Late
I wasn't joking yesterday about releasing a remake of this game! Here's a lil announcement video I threw together to tell ya a bit more about it
Btw this is not a replacement of @gigio2025 's FNAFE 2.0, this is just a lil thing I made for fun and practice
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