Personally I think I like option 3, and I'm thinking of using it for the game I'm working on right now, but I was wondering what others think. Option 1 gives you plenty of time to just look around, but I think it can easily get boring, and same for option 2. Option 3, you still have time to look around because it's just one animatronic, probably one with a simple mechanic, but there's also an element of danger to keep it actually interesting.
Next up
#IPlayedRUIN, and I noticed that Helpi's eyes turn orange and veins appear on his face during some lines! Spoilers in article
I'm still working on this game! There was a bit of an issue that halted development for a while, but now I'm back! I don't have much I can show yet, but here's a quick GIF showing off Bonnie's new look and the new style for the room backgrounds!
withered cindy pixelart
I wasn't joking yesterday about releasing a remake of this game! Here's a lil announcement video I threw together to tell ya a bit more about it
Btw this is not a replacement of @gigio2025
's FNAFE 2.0, this is just a lil thing I made for fun and practice
Helpy!! (49/365)
#HappyBirthdayFNAF! Here's my totally definitely high effort high quality amazing birthday fanart
Here's a lil edit of the Bonnie model I used in FNAF: TD for #EasterAtFreddys! (Sorry about the tag, my handwriting is already bad and it's hard to write on a small texture using a mouse lol)
FleshBound | Cinematic trailer
Game page is now public!
Hello! This is Lure! Most of the programming has been done for a while, but now that we're starting to get the art done as well we'll have stuff we can actually show soon! Stay tuned! https://x.com/LureAE/status/2007239473667682521











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