Menu: Got started on but is being worked on
Sega Logo: 100%
Title Screen: 100%
Data Select 1: Completed
Green Hill Zone (Tails): Got started on
Mecha Sonic Mk II Boss: W.I.P
Hill Zone (Tails): W.I.P
Hide and Seek (Tails): Not Started
Scrap Brain Zone (Knuckles): Got Started
Knuckles Cutscene: W.I.P
Emerald Hell Zone: Incomplete
The Rest: Not Started
I am also looking for collaborators for the game, if you want to collaborate, write in the comments and I will send you a collaboration and make some mock-up posts in my fangame
Next up
Devlog #2 I need to know if this crash frame is even good or not? I mean sure it may be not be great but I tried to make a fake crash frame for knuckles route!
Omg, this game has 10 followers, thank you, and here is a sneak peek for mecha sonic mk II's level screenshot! (please note this is a work in progress)
the entire development of the game will be restarted and have its engine switched to Sonic Worlds Delta 1.5.2 New Edition!
new oc moment.
changelog 8/23/2025! eggmans spritesheet is getting changed from dolphmans sonic 3 classic expanded to this spritesheet! So this means most sprites in the last days of mobius including concept art, character, etc will have to change (more info on why)
A recreation of boombuster's sonic.exe I guess-
its been awhile, hasn't it? probably. anyways, there was this question that's been in my head for awhile and well. I just wanted to get it out.
The Rework Update is done and available now for download!
This update features Sonic, Tails, Knuckles, Eggman and Metal Sonic as playable characters.
New stages, new "Final Escape" theme and many more!
Any bugs must be reported so I can fix them!
So, metal sonic's level is going to take a while until it is complete, but for now, expect his first level to be Death Egg Zone! W.I.P Please note the layout may not be finalized when you look at it, so, enjoy the metal sonic sneak-peek!













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