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For day 681 of coding, I have changed up the rest of the wall tiles and changed the floor of the maze
For day 682 of coding, I have made sure the objects won't spawn until the player reaches area 5
For week 45 of my weekly pixel art, I made this weapon from the NES palette
I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask
For Week 44 of my weekly pixel art, I made a NES-styled rendition of Donkey Kong's Coconut Gun from "Donkey Kong 64"
For day 675 of coding, I have it to where the player continues walking through the transition to give the appearance of traversal
For day 676 of coding, I made a separate state for the player to stay still during certain room transitions
For day 683 of coding, I tried to experiment with limiting spawns based on progression. It's not going quite how I wanted, so further experimentation will be needed. I've also have the standing transition reset the enter direction to 0 to avoid errors
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