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For day 1174 of coding, I now have the damage reaction done only when inactive
For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
For day 1167, I've noticed that the draw functions seem to not display the boundaries accurately. So far, I have fixed how the player's origin point is displayed
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See more variants of Garen for inspo 🔽
For day 1168 of coding, I've fixed how the player's collision box is displayed. This will make it easier to accurately test collisions
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For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss
For day 1175 of coding, I have found another collision error trough testing
vulpix pixelart
For day 1166 of coding; with collision issues still occurring, I'm currently looking into exactly how "place_meeting()" interacts with the objects and tiles














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