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For day 1158 of coding, I've been working on not having the pull happen with no success so far
For day 1163 of coding, I got the moving collisions to work properly for now
For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
This week's Fan Art Friday celebrates Cult of the Lamb! Accept the quest in your quest log to get started.
Sorry for late posting, site wouldn't load in time
For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop
Some FanArt for @Evil_beanos
Animation (link in article) for #Artweeklies theme "Your Favorite Animated Series,,. This may not be my favorite but it sure is an animated series! Could have also drawn BasedMoonComedy but noticed it a bit late ^^"
For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player














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