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For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player
For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues
For day 1172 of coding, I tried setting up some conditions for the collisions to no avail
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For 1179 of coding; I should've realized this sooner, but object creation order is important for object interaction. I swapped the speed and positions of the test objects
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See more variants of Garen for inspo 🔽
For 1180 of coding, I was doing some testing on collisions. The collision glitch in this video may be a problem, I might just design in way where it doesn't occur for now
For day 1175 of coding, I have found another collision error trough testing
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For day 1173 of coding; I've applied the damage flash into the new collision method, but I'll have to make it only happen when it's inactive














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