2 years ago

For this week I made a rough pixel sketch of planet earth

Not the most accurate, but it looks pretty good




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For day 1169 of coding, I tried enlarging the player's hitbox to see if it changes anything. It didn't

For day 1175 of coding, I have found another collision error trough testing

For day 1177 of coding, I think I've found a solution to the horizontal collision being detected on vertical movement. I'll do some testing later to iron out any further collision issues

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Art is your weapon. Garen is your champion.

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(We've included Garen variants for inspo!)

For day 1176 of coding, I tried incorporating the object's speed into one of the !place_meeting() conditions to no succuss

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

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See more variants of Garen for inspo 🔽

For day 1178 of coding, I've implemented the change to the vertical collision as well. Sill cannot get two objects to simultaneously push the player

For day 1170 of coding, I have started working on an alternate means on collisions until I figure out more on how to better utilize "place_meeting()" with moving objects

Want to win $5,000 USD? 💸

Enter to win Opera GX’s #FirstStandArtContest! Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

For day 1172 of coding, I tried setting up some conditions for the collisions to no avail