Game
Soulite's Untitled de Blob Sequel (ON HOLD INDEFINITELY)
2 years ago

For those of you looking forward to the complete demo, I'm sorry. But I know forcing myself to work on this is a bad idea. If you're interested in my work outside of de Blob you can follow my profile. If not, I'm grateful for your support regardless!




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Some sketches for the plant theme

PROTOTYPE DEMO ON GOOGLE DRIVE (because uploading here is being a pain) Feedback is much appreciated! NOTE: Backslash enables low settings.

https://drive.google.com/drive/folders/1-nolFhCXhv4oq1QyS2nUbxHR…

Almost done building the features of the first two sections, still needs a bit more polish but it's changed A LOT since the last video

Maybe I'll put these out in the future...

(Archiving development builds)

Testing out a grass shader over the existing level (the reason I haven't expanded it yet is because I'm polishing mechanics from the existing level segments).

I swear... (I'll keep trying to upload it, but it might take a little)

also better Transform Engine is now in, now there's the cutscene too (a basic version) but I'll save that for the next video update probably.

Doing a little dev stuff, remodeled the environment, and since gameplay for the demo's basically complete, I've really just gotta add all the art assets in. Already fixed up the mission text. I probably will wait 'til it's finished until I release it.

Still working on implementing core mechanics as they appear in my level descriptions (some are very basic atm). Forgive my game journalist level skills.

But in the meantime, have this!