1 year ago

For those who are confused by my (admittedly non-standard) version numbering scheme, here are the details contained in the article below.


A general summary: MAJOR.MINOR.BUILD
The major version number is incremented whenever there is a major or incompatible change (duh). A major version of 0 means that the game is not completed. The one exception to the rule is when transitioning from the development phase to completion (0.x.y -> 1.x.y).
The minor version is incremented whenever new feature(s)/content is introduced and the changes are backwards-compatible.
The build number is incremented every time I apply a save. This number is never reset (0.6.65 -> 0.7.66; 0.5.30 -> 1.0.31).

My main reason to use this scheme is for looks. Whenever I save a project, I never click "Save", I always click "Save As", so I don't have to go back as far if I mess something up. Doing this, you need something to differentiate between versions anyway, so having the build number as part of the version number makes it look nicer.



0 comments

Loading...

Next up

These aren't just your regular fumos...

The demo is now here!

I can no longer upload this game to the Scratch website...

Five Nights with Fumos has surpassed Scratch Adventure: Before the Darkness as my most followed game on this platform. I honestly did not expect this.

DEFEAT - Album Art Recreated & Uploaded to SoundCloud.

Link in the article...

Hello little baka

new tarkov style game in progress

made in TW using my engine flashback 2

GUN MODEL IS DRAWN BY @Fragg556

Don't let her wake up...

Release day moment

Art of Sonic & Knuckles I was gonna share a while ago but forgot to lol.

I have reached the triple digits (for the build number)...