3 years ago

For those who are confused by my (admittedly non-standard) version numbering scheme, here are the details contained in the article below.


A general summary: MAJOR.MINOR.BUILD
The major version number is incremented whenever there is a major or incompatible change (duh). A major version of 0 means that the game is not completed. The one exception to the rule is when transitioning from the development phase to completion (0.x.y -> 1.x.y).
The minor version is incremented whenever new feature(s)/content is introduced and the changes are backwards-compatible.
The build number is incremented every time I apply a save. This number is never reset (0.6.65 -> 0.7.66; 0.5.30 -> 1.0.31).

My main reason to use this scheme is for looks. Whenever I save a project, I never click "Save", I always click "Save As", so I don't have to go back as far if I mess something up. Doing this, you need something to differentiate between versions anyway, so having the build number as part of the version number makes it look nicer.



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It's finally here. I hope you guys enjoy Scratch Adventure 2!

"I must be quick... I must escape before they see me."

haha funny follower count

(add the dust man theme from mega man 4) omg its dust man from fnf

Just letting you all know that I'm starting college classes today and as a result I will not have as much time to work on my games. However, I will also take this time to announce that I now have a Patreon page.

https://patreon.com/VirtualNate

Updated Aske

The demo has been released.

"You can run but you can't hide." -Yukari, probably