3 years ago

For those who are confused by my (admittedly non-standard) version numbering scheme, here are the details contained in the article below.


A general summary: MAJOR.MINOR.BUILD
The major version number is incremented whenever there is a major or incompatible change (duh). A major version of 0 means that the game is not completed. The one exception to the rule is when transitioning from the development phase to completion (0.x.y -> 1.x.y).
The minor version is incremented whenever new feature(s)/content is introduced and the changes are backwards-compatible.
The build number is incremented every time I apply a save. This number is never reset (0.6.65 -> 0.7.66; 0.5.30 -> 1.0.31).

My main reason to use this scheme is for looks. Whenever I save a project, I never click "Save", I always click "Save As", so I don't have to go back as far if I mess something up. Doing this, you need something to differentiate between versions anyway, so having the build number as part of the version number makes it look nicer.



0 comments

Loading...

Next up

https://gamejolt.com/p/i-worry-that-a-certain-pattern-will-exten…

My point still stands. (and I'm guilty of it too)

I was doing some debugging and then this happened...

I'll have a more thorough and higher-quality demo soon, but for now... LIGHTNING BOLTS.

(song: Hellidox by ExileLord)

The Scratch Team has just recently updated their Terms of Service yesterday, letting you know they now have full permission to use your content to train AI models.

You can't hide forever. They will find you.

Coming Soon™

ok i FINALLY finished dropsane teto

i think i still got it

"I must be quick... I must escape before they see me."

Jarvis, write a full essay in MLA-8 format indented to the left please

The demo has been released.

"You can run but you can't hide." -Yukari, probably