Game
Levity Fleet Vertex

5 years ago

For those who struggled with the final area at this point, here's screens showing where to jump to succeed. The green squares are spikes, anything else are safe areas to land.




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Here's all eight heroes of Quirk'etal, and they have some interesting weaponry. I'm hoping I can program them fully and showcase their potential as quick powerful heroes.

Remember that hiatus? Well it's over, and I'm bringing a great returning post. Here's the new heroes of G-Edges, some familiar faces returning, but with a new coat of paint. Will showcase their abilities soon, stay tuned!

Another quick update, these are the new powers that the Diamond Dolls have. A vine rope, stone shield, flight, invisibility, an ice ball, flame body, aimable jolt and dash tackle. It's a big change from the usual fare of weapon flooding, but still good.

Hey all, long time no post? I've been very busy and have redone the whole engine of Diamond Dolls. I've make their main attack method be rolling, and while it's not much, it's a great gimmick that'll go a long way in a platformer!

These are the new villains planned for G-Edges, their alt-modes consist of animals, which you can easily tell by their armor features. The villains are fewer in number than the heroes, yet are much stronger, and they have powers comparable to them too.

Different from the usual weapons of Megaman, and they're coming from rather unique villains that Steel Maiden will fight against. Instead of the usual elemental stuff, it'll require imagination to figure out weaknesses!

A sketch on how the hero dolls looked when their designs were being worked on for the first time, enjoy.

Been a fat minute since I last updated this game, but I haven't forgotten it one bit. I finally got a logo made for this game, and it's lit. One that easily fits the cool factor of a superhero fighting game!

It's the Buildoids and Scrapones from the 8 bit games, but converted into 16 bit. As an extra bonus, I gave them much needed redesigns to allow the ability to transform, which will add to the gameplay as well. Until next time, have a good day!

Here's an example of what the intro stage boss for Quirk'etal will be like, I know it's very basic, but it's a decent WIP for what'll appear ingame.