Game
Levity Fleet Mega

5 months ago

Here's an example of what the intro stage boss for Quirk'etal will be like, I know it's very basic, but it's a decent WIP for what'll appear ingame.




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A sketch on how the hero dolls looked when their designs were being worked on for the first time, enjoy.

After some failures with game design, I've returned back to the drawing board yet again. Speaking of drawing board, I created some new ninja heroes for my upcoming redo of Erratic Fable, and these happen to be the heroes and villains of said game.

These are the Proloids and Bordones from the first three games. Sure they look very simplistic, but they look so much better in 16 bit. A big step up from the 8 bit sprites that couldn't be seen well in dark backgrounds.

This might not be much of a step up from the earlier sprites, but this is Gallant given some 16 bit colors and shading along with more animation frames. I'm hoping that'll help make Levity Fleet 5 be slightly better, look forward to it.

This is Dr. Zephyr, a supportive figure for the eight heroes in Quirk'etal. Dr. Zephyr used to be a well respected robot scientist until getting fired from her organization, now she works with the heroes. They'll definitely need great support from her.

This is Palinda, the main antagonist of Quirk'etal. As you can see, she has multiple different forms. The younger she gets, the stronger she is, and she has strong attacks. Only arrive to Palinda's lair if you're strong enough!

For those who struggled with the final area at this point, here's screens showing where to jump to succeed. The green squares are spikes, anything else are safe areas to land.

Here's all eight heroes of Quirk'etal, and they have some interesting weaponry. I'm hoping I can program them fully and showcase their potential as quick powerful heroes.

Hey everyone, these are two extras for Levity Fleet. The green girl is named Razor, and the purple girl is named Burrow. Razor will be an unlockable hero while Burrow will be a hidden boss, in a fourth area. They'll be available in a likely DLC patch.

It's the Proloids and Bordones from the 8 bit games, but converted into 16 bit. If that wasn't good enough, I chose to improve their designs to allow for the ability to transform, which will add to the gameplay itself. Until next time, have a good day!