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Thought the map was a little small (I could run from one edge to the other in 1 min.) so I redid the whole size of the map - from 700 x 700 to 1000 x 1000. Conversion took a little while, but it honestly wasn't as bad as I thought it would be.
I think I've reached the point where I'm sad & I need to finish this game & move on to something else, so I'm going to try speedrunning the rest of it & put band-aids on the biggest problems. For example, I'm making a map now to fix the big map size.
I've been playing with some audio for the game using Audacity. What do you guys think of the sound so far?
Hello! I just released my first commercial game on itch.io - SCP-3199!
Also, since this is my first SCP game, I'm launching a celebratory sale - 31.99% off! Come check it out!
Finally, SCP-3199 is done!
I've released the game on itch.io, but I'll be starting a discounted 31.99% sale tomorrow at noon, so wait until then for the best deal!
Alright, so maybe 1-2 more weeks - but it WILL be before the end of June, I promise!
Finished the "Epilogue" section in 1 fell swoop today - just text across the screen. Also added "Game Options" earlier in the week.
"Diary of a Madman" is now available on itch.io! It's free and super short, so please consider checking it out!
Almost done with all the images! After that, it's adding some SFX, and it should be all ready to go!
Getting lost in the dark, so I added a working compass on the map screen - it does help a bit. I also need to re-rig the 3199 model because all of the animations broke & now it can only do the chicken dance. Don't ask me how that happened, I have no idea.
OK. After some terrible burnout last week, I'm almost done with the penultimate animation - 3199 being "born"! What's that Jeremy Clarkson quote? "Sometimes my genius...it almost frightens me." Game should finally be wrapped up in a couple weeks or so!
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