
Hello! I just released my first commercial game on itch.io - SCP-3199!
Also, since this is my first SCP game, I'm launching a celebratory sale - 31.99% off! Come check it out!
Next up
OK. After some terrible burnout last week, I'm almost done with the penultimate animation - 3199 being "born"! What's that Jeremy Clarkson quote? "Sometimes my genius...it almost frightens me." Game should finally be wrapped up in a couple weeks or so!
Getting lost in the dark, so I added a working compass on the map screen - it does help a bit. I also need to re-rig the 3199 model because all of the animations broke & now it can only do the chicken dance. Don't ask me how that happened, I have no idea.
For those wondering why I'm using the PS1 retro style, it's because I'm trying to paint the materials in Blender & I'm absolutely awful at it. The graphics are just hiding my chop-job texture work. Cutscenes are up, and it's exhausting. Bear with me!
We're building out a mysterious world for our game Usual June. We can't help but wonder...what's going on in that crevice and how deep does it go? What do you think?
👻 Wishlist Usual June on Steam! https://store.steampowered.com/app/2702430/Usual_June/
Map progress going quickly, I just finished code so that you can "discover" the locations on the map. Now to add this code to every landmark, and time to move on to proper polishing.
WE ARE FEATURED IN FORTNITE!!
Alright, I think I have enough to show you guys how it's coming along! I'm still working on a lot of the assets & sound, as well as some balancing, but what do you guys think so far?
I've been playing with some audio for the game using Audacity. What do you guys think of the sound so far?
Many players say Cult of Blood feels close to Sifu and Hellblade, do you agree?
Welp, I think I'm finally back! I'm going to start posting more on here with updates on my new project - Cyborg Shark!
I'll also be occasionally streaming my work on Twitch at https://www.twitch.tv/rippersmith - feel free to drop in!













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