2 months ago

For week 29 of my weekly pixel art, I made a mute volume button to indicate that the device should be quiet




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For day 596 of coding, I have gotten the bounce to mostly allow the player to be bounced between multiple different objects

For day 595 of coding, I have made improvements for the player bouncing off the objects

For day 598 of coding, I have adjusted he time the player holds the last object id before resetting to zero. This is to keep sure the player doesn't attach to the object on collision

Play our game, Bloodless, and complete the Help Tomoe quest to unlock the Bloodless sticker pack!

Start the quest: http://gamejolt.com/#quest

Game Jolt has given out all of their free Steam keys!

For day 597 of coding, I have implemented different sprites for the objects to indicate how many collisions they can take with the player before being destroyed

dear diary,

today i drew a birb

that's all

: Aseprite, and my own diary

#pixelart #art #birb

For day 594 of coding, I made a new state for the player that will have them get pushed by the objects briefly. It is a little weird with collisions right now, but will be addressed later

For day 600 of coding, the bounce animation now works upon contact with the player. I've also adjusted how the animation looks

Gameboy Advanced animation!

For day 601 of coding, the bounce animation now works on contact with the walls. I've also shortened how long the animation plays