
Next up
For day 1157 of coding, I've made progress in having the moving object push the player. I just now need to not have it pull the player
For day 1156 of coding; I tried using the object's speed to push the player. I will try a different approach, because this attempt failed
For day 1160 of coding, I've applied the push to the vertical movement. I'll need to look into why the player gets held into place during the vertical movement
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
For day 1162 of coding, I've discovered that the horizontal collision is still being detected during the vertical collision
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Sorry for late posting, site wouldn't load in time
For day 1155 of coding; in working on possibly having an enemy push the player, I have found another case that can cause an infinite loop
For day 1154 of coding, I have fixed the weird knockback direction. I just had to make sure the origin point is on the right position on the sprite
For day 1158 of coding, I've been working on not having the pull happen with no success so far













1 comment