1 year ago

For week 34 of my weekly pixel art, I made a NES-styled rendition of the Master Sword from Ocarina of Time

I would say that my favorite memory was waiting for the game and getting excited from the ads, then finally playing it

#ZeldaMemory, #FanArtFriday




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For day 948 of coding; I haven't fixed the collision problem yet, but I have managed to pinpoint which script to look into

For day 946 of coding, I'm on the right track in correcting the collision while dashing

For day 952 of coding, I drew a new box for debug that will show the player's movement hitbox in relation to the normal hitbox

Here's more incredible art that Jolters made for #GameJoltColors25!

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For day 950 of coding, I've changed how the collision checks are handled. It seems the one collision is working properly, but now I have some trouble with the collision above the wall

Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!

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For day 954 of coding, I tried using another variable to keep the collision register only at 1; but it's not working like I had hoped

Here is on my other OCs, Charles Johnson, in a Gamejolt palette

#GameJoltColors25

Here's EVEN MORE #GameJoltColors25 great art from you fellow Jolters!

For day 951 of coding, I adjusted the dash speed to confirm my suspicion on why the collision error is occurring. It is indeed the dash is too much for the player's hitbox. I need to figure out why it only really occurs while right against the wall