5 months ago

For week 34 of my weekly pixel art, I made a NES-styled rendition of the Master Sword from Ocarina of Time

I would say that my favorite memory was waiting for the game and getting excited from the ads, then finally playing it

#ZeldaMemory, #FanArtFriday




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For day 745 of coding, I put in a way to determine how many pathways are available

For day 748 of coding, I am working on changing the end conditions on the exit placement loop. Right now, the code goes on an endless loop whenever it's called; but that will be fixed later

For day 749 of coding, I have fixed the looping issue

@AnubiArts is a Jolter to Watch! They post great pixel and low poly art! Follow them before the quest ends on December 31 and you'll get Coins!

For day 741 of coding; the pathways now actually take the player to a new section of the maze, but I'm encountering a new problem to be addressed

There is also the issue of pathways clumping together

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 747 of coding, I am altering some of the exit placement code to better fit the randomized shapes of the rooms. So far, no discernable changes

For week 54 of my weekly pixel art, I made this salted caramel candy with cream filling

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

For day 742 of coding, I have updated the exit placements to try to not have them so clustered together. I've also noticed that some placements are in odd places