Next up
btw i have no idea how long this took
(5th (latest) valex, uncolored)
physics make me go y e s (placed 2 of the godot logo to make sure that things collide with one-way platforms the way they should) (i should prob make devlogs on youtube)
the classic tileset isnt going away it will be available in the settings
(wip tileset AND classic tileset by @.shroomoshacks)
i dont like how the arms turned out tho (noise thing applied im assuming its to piss off ai assholes)
just realized i f[ric]ked up the tiles here
yep godot roltycore runs fine on my phone (google pickle 7, grapheneos) edit: prob wont sh!tpost this on google play tho (not that i dont want to) also unfortunately im not shitposting an iphone version
ykw that isnt a bad idea (all i need to do is decompile the games replace nugget bot then recompile the games)
hey atleast image-based parallax works (decided not to use tile-based parallax cuz this time im being careful about performance (rc2 was unintentionally very laggy))
you can guess what this is (the version in image 2 would be used if playing as timmy)
(subject to change)










0 comments