Forgot to include the community
https://gamejolt.com/p/now-that-yap-and-yell-is-out-i-d-love-to-show-the-honorable-mentio-kqyd4qa7
Next up
Mangle (Fixed)
I thought this would be fun to model, and I've been in a bit of a FNaF mood again.
I just found an old, unfinished version of Team Slay-Bells's intro cutscene!
This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.
#ScreenShotSaturday #IndieDev #GameDev
I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!
(Also, it has dramatically changed since the last time I showed anything about this to the public)
Doodles N°21 (11/30/2024) + sneak peak of trtf 2/3 major update pack by @ShotOfRabbetDev
and @hattybeff-beam ![]()
(Click on the post for see better)
Finally getting around to animating Charlotte's updated model ^^
(don't mind the face textures, that's just how Blender displays them)
400 Follower Reveal: Yip Model Rework Railey (Current Progress) Reveal Camera Greyboxes
Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).
Using the SAGE Demo's first stage as a test layout.
Out of context wet bouncing hairball
Made a silly Yap and Yell OC, meet Bow-Wow!
One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.
Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^










0 comments