Game
DreamerLuster // Brilho de um Sonhador
9 months ago

fortunately i have school, so i made like a few progress to the game, but i have somethings
but here is some kind-of devlog, if you can call this a devlog


image.png

so first "Sunniest" was changed to "Nyeko", i didn't like the name so i changed

second, which i apologize, the monster appearance was NOT designed after the game "Magicat"

even tho the colors, the fact that it is a cat, and heck even the hat and the cape being literally the same, it is a mere coincidence
side note: it was actually inspired by Super Cat Tales: PAWS (because of that blue wizard hat)

i am thinking to change the game name again, to something like Moonster's Underswap take
did you know that the main character is supposed to be a child? i want to change the name to a more childish, like "bunny cool and adventurous adventure"



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new logo yay hopefully not update again (yes ik i made a logo a week ago, but i saw another logo and decided to make something like that)

something that i wanted to show

my art skill "evolution"

dang, i guess nyeko with bunnity name really died huh? its not a mario reference i swear

i fixed her! edit: yes its still bad, but its good enough for me

uh huh random japanese characters??

i decided to put these in because yes also i love cave story

(i dont know how to make logos, specially on how to make that snes vibes logo)

edit: i dont know japanese, thats probably the closest to dreamerluster

new character, huh..?

ok, which style? (naming from top left to top right, bottom left to bottom right) 1 - normal 2 - no bezier curve 3 - no outline 4 - a children draw 5 - n64-like model 6 - 2d sprite

i've took a break at coding dreamerluster so i can make the "ocs" art

go check it out: https://www.deviantart.com/tartarsse1/gallery/95430653/dreamerlu…

if i ever said that i finished the battle engine, it was a completely lie

missing: - spare, game over, effects (e.g froze, burning, poisoned), enemy animations, more attacks, weapon animations, abilities(?), jump(too hard)

im doomed

oh, and fun fact the way that i coded the new battle system, 5 enemies can be battled at once

no worries, you can run from an encounter, right?