
Next up
I made some updates to the hints system! Now it reads from the message hub to determine when to show hints and the hint texts now come from the lang system I wrote yesterday. This simplified my the hints handling algorithm A LOT from what it used to be!
Oh yeah, also, I updated that algorithm for dash handling I shared yesterday so I can set the dash duration via the inspector window!
AAAAAAA! The spider is coming along!!! I'm actually quite proud of the way this turned out! I'm planning to take a break for a bit but I am ALSO gonna add some more idle movements to the spider and then apply some drop shadows and it'll look a ton better.
Last post for today! Been getting some work done on the art for the spider, so far I've drawn a colored concept art (I know I completely messed up the web) and got started on the actual sprite, well, at least the layer that will be the spider's web.
Okay so I've effectively phased out the profile selection menu, or, well, TECHNICALLY not. The profiles system is still there, it's just invisible now. There is only one profile that's either created or loaded on game start. No more profile choosing.
Working on animating the spider! Like I did with Hensen and the other enemies, I'm doing it in layers, starting first with the web and now with the propeller thingy on the back.
Been working on the artwork for the spider enemy!!! This is a preview of what it'll look like in-game. I am gonna remove all of these drop shadows as I usually apply those to the spritesheets themselves once I've drawn the animations.
THE SPIDER IS COMING
Officially gotten started with the spider!!!!!!!!
Merry Christmas everyone!!!
Oh yeah, this is all I have properly added in the latest build haha.










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