-Stage generation has been made more complex.
-Prevented Polynyx and Enemies from being closed off by unbreakable tiles.
-Enemies can now be killed by pushing a boulder onto them.
-Increased item drop rates from enemies.
-The foxhole now starts inactive. It can be activated by stepping on a pressure pad hidden in the stage. The pressure pad is guaranteed to be reachable from the start point.
-Enemies have one less hitpoint.
-Fixed a bug that could allow Walter to bunnyhop, increasing his speed.
-Added a failsafe to prevent infinite loops during stage generation.
Next up
Just added an infinite upgrade grid! Try it, and the numerous other fixes and improvements now in Grabbus v0.2!
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitologÃa latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
I was bored, so... ManutKat.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
I worked so hard to get all four of them to the end safely, but then...
Cash Banooca
Path of Kami, running around the shrine area
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