Game
Foxhole Infinity
12 years ago

Foxhole Infinity Update


  • -Stage generation has been made more complex.

  • -Prevented Polynyx and Enemies from being closed off by unbreakable tiles.

  • -Enemies can now be killed by pushing a boulder onto them.

  • -Increased item drop rates from enemies.

  • -The foxhole now starts inactive. It can be activated by stepping on a pressure pad hidden in the stage. The pressure pad is guaranteed to be reachable from the start point.

  • -Enemies have one less hitpoint.

  • -Fixed a bug that could allow Walter to bunnyhop, increasing his speed.

  • -Added a failsafe to prevent infinite loops during stage generation.



0 comments

Loading...

Next up

Just added an infinite upgrade grid! Try it, and the numerous other fixes and improvements now in Grabbus v0.2!

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโ€™s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." ๐Ÿ‘

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Werehog transformation process. #sonicunleashed

So here's the first of the zodiac signs i will make for the next weeks.

A Shiny Mega Gengar ๐ŸŒŸ For @ManutkArt 's #ThreeColorsChallenge!

Showing off player 2 ๐Ÿ˜Ž

What do you think?

Call it 'wrong turn'!๐Ÿšซ The feeling of running into a house with only one exit๐Ÿšช, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist