First things first, hello everyone, I hope you all are having an amazing day so far! I have decided to give you guys a nice little devlog of what has been going on with the game's development.
NEW CAMERA RENDERS
I've been trying my best to make the cameras feel a lot more cool and visually appealing. Take a lot at some of the new camera renders!
! Note that these might change slightly in the future


Also big thanks to @THK_205 for helping me out with making an environment concept art of the ticket booth room!
OFFICE UPDATE
While working on the map I have noticed that the office was lacking something and it felt as if it was still quite empty so I've decided to add a few more props in the office to make it more alive and I will keep adding more things in a near future, but for now this is how the left view of the office looks so far!

HARDCORE MODE
I had an idea of a hardcore mode for a very long time now and honestly I had forgotten to mention it in the game's description before, but what is hardcore mode? The hardcore mode will be unlocked after you beat the main story section of the game and it will include two options inside this mode.
The first one will be where you try to beat all the nights while having one life and if you lose you have to restart all over again from night one, simple as that.
The second one though is a lot more harder, you will have a limited flashlight's battery which stays the same for all the nights you play so for an example, you win the first night and your battery was at 90% and then you start to play the second night, the battery will be at 90%, it will not refresh each night and to add on top of that you will also have one life just like in the first option.
I believe including hardcore mode in this game will add a great replayability and challenge for the game. Note that I might change this in the future so that there's only one option which would be the second one.
For those that have read this, please let me know what you think of this idea and if I should stick with having two or just one option, I would love to hear your guys feedback on this!
TRAILER
As of me writing this there is very and I mean very small progress made on the trailer. The only thing that is trailer related got finished was the trailer track by the talented @Cupded ! I plan to finish it around autumn or at the end of summer, but looking at it now, it will most likely be sometime in autumn.
RELEASE DATE
As of right now I am planning to release the game in December of this year, but I cannot tell if that is an actual real release date since game development is difficult and it's just practically impossible to tell the estimate time of when the game could get released as of this current moment, but I do wish and hope I can release the game this December.
VOICE CAST
Currently there's no voice cast for this game, but I still wanted to put this in here since I do plan of getting one in the near future since there are characters who need voice actors obviously. But why I'm not looking or getting a voice cast as of right now is the fact that I want to make sure all the voice lines are ready and are finalized so I wouldn't have to ask any of the voice actors to redo any of the voice lines and not waste anyone's time.
ANIMATRONIC MODELS
There's currently only 3 fully finished animatronic models and there's a lot more to be made. I unfortunately can't really show the new animatronic models that I have made for several reasons and the others that I still need to finish making them are on hold since I am focusing more on the map rather than the animatronic models themselves, but I will have to do them eventually anyways so yeah. Since I don't want to leave without showing something at the end of this devlog post, here's a small sneak peak screenshot of one of the animatronics that hasn't been revealed yet!

Anyways if you're reading this, thank you and I hope you found something cool or interesting in this little devlog! Let me know what you guys are the most excited about from this game!
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