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3 years ago

Freddy In Space VR WIP Physics. All interactable objects are completely physics based, meaning that if you were to grab something like a bottle, it would feel lighter and drag your hands less than something like a metal gun.




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Little teaser for Freddy In Space VR, goes along with the relatively simple lore of the game.

First post here, hope I'm doing it right. FNAF 57: Freddy In Space VR, has started development

Freddy In Space VR Devlog: Map Progress

Don't wanna reveal too much but there is a little secret in this render (Freddy In Space VR)

Freddy In Space VR Devlog: Added cupcakes from the original game including a new bullet type!

After many hours of reworking code, I finally have movement and a 2 handed gun.

Freddy In Space VR (Fnaf 57) will be hopefully continuing development after roughly 1 year!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday