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FNAF: AFTERMATH - ACT 1 [ REMAKE COMING SOON ]






2 years ago

"Freddy, Monty, Chica and Roxy were all destroyed. We had to replace them with Newer Models. These have New Security Features, Which we're testing out. So they may try and 'come after' you during your Shift. Be safe, and let us know of any odd behavior."


I've been doin some optimization work for Act 2, It performs better than Act 1, with a few downgrades:
1. Shadows have sharper edges, and may not be as life-like, But gave a Major performance boost.

2. Volumetric fog is no longer present in the game, Unless there's an Area that isn't as demanding, and it can handle the Volumetric fog without a Noticeable performance dip.

3. Motion blur has been removed (although i personally like Motion Blur, it is removed due to Performance) Although, I may add a Toggle in the future though!

With the different settings, Avg Utilization went from 58% At high settings, 58% Screen Resolution/TSR

To 38%! This is across all 3 Act 2 Maps, Employee Parking Lot, Atrium, Main Lobby.

Also, I've noticed some complaints about Act 1's File Size:

All the textures are 1080P, and under 5MB Each

All unused Textures, Characters, Mesh, Blueprints, SFX, and Maps were removed before release. All SFX (Music, Sounds) are even compressed up-to 80%

UE just has big file sizes in general, A Base, Near empty Project is up-to 300MB Packaged.
While i can agree with complaints about the file size, Since it's obviously bot ideal for something Like gamejolt, it's always something im working to improve, It's just not something easy to do.



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Night 3 • "We are gathered here today In memory of Max Anderson,"

Thanks for 1,100 downloads of Act 1! The Act 2 Demo releases this sunday!

If you didn't know, the full release of Act 2 is out now. 4 - 6 Hours of gameplay Also, If you're new here, i'd wait for Act 1's remake (later this year) to check it out, New gameplay, Ending, and fully mocap animations. https://gamejolt.com/games/FNAFTERMATH2/935945

Act 2's Night 3 + 4 are coming soon.. Likely Q1 2025... In the meantime, check out the Act 2 Demo if you haven't already!

really happy with how this game is turning out. Hoping to have it ready soon!

Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.

New Map: The Cave, now in development.

Everything related to this game is now being moved to Steam, and more teasers will be posted to my Discord when they're ready.

Wishlist Here: https://store.steampowered.com/app/2462440/PHANTOM/

Join my Discord here: https://discord.gg/fA4JRVCVb4

W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while