



From rendering 3D meshes as text, the game "Rue" will now be using 2D fonts, which are easier to read, and allow a bigger selection of characters.
This is also the first step to make translating the game into multiple other languages.
Next up
Been play testing Rue with friends, everything looks great! Thanks for everyone who participated!
Made another cat creation, the cat hat!
Handmade with Aran yarn, which is thick and has wool bits for some extra colour.
Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.
Check it out here: https://www.ebay.co.uk/itm/355596357004
Been playing around with #ironingbeads , decided to make #sonicthehedgehog for a friend.
Really reminds me of doing #pixelart !
Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.
Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.
Rue version 0.4.0 has been #published:
* All 15 cards have completed assets.
* 5 different AI opponents.
* One extra background added, thanks to "rgs_dev" on Twitter for the assets.
Plus a few more features.
Found sparkly yarn. Needed to make cat thing. Am cold.
What else could I make other than a knitted double layered warm cat hat 😻
Now on #etsy : https://afloofdev.etsy.com/listing/1649198306
I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.










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