



Rue version 0.4.0 has been #published:
* All 15 cards have completed assets.
* 5 different AI opponents.
* One extra background added, thanks to "rgs_dev" on Twitter for the assets.
Plus a few more features.
Next up
Made another cat creation, the cat hat!
Handmade with Aran yarn, which is thick and has wool bits for some extra colour.
Just managed to dress up my SteamDeck. It's looking so much cosier now ❤️
Made a fun fabric phone case, using some cotton fabric with the most adorable dinosaurs.
Check it out here: https://www.ebay.co.uk/itm/355596357004
Just did a crochet cat photoshoot, trying to display the full glory of the adorable felines.
Which one do you prefer?
Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.
* Added icons to show what resources the special effects use.
I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.
Your worst nightmare is alive ... Coming soon !
I'm in the mood for playing around with custom lights in Shaders.
I've had many fun moments, including the one in this video, where I messed up the formula just a tiny bit 😅










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