Game
Rue




3 years ago

Rue version 0.4.0 has been #published:

* All 15 cards have completed assets.

* 5 different AI opponents.

* One extra background added, thanks to "rgs_dev" on Twitter for the assets.

Plus a few more features.

Available for #Windows #Linux and #android




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Made another cat creation, the cat hat!

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Rue v1.4.1 is out! * Greek language is now added. On Android/Quest2 it is auto-detected, but on Linux/Windows you need to pass the `--locale el` flag on the executable.

* Added icons to show what resources the special effects use.

Decided to re-write the 3D model parser of my game.

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Testing adding #ttf fonts on Rue.

Implementing the #freetype library has been a fun challenge.

It works on #linux , #windows and #android , only #Quest2 left to go ๐Ÿ˜

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Iโ€™ve recently implemented skeletal animations inside my programming language / game engine called โ€œAvdlโ€. This will now allow me to include animated meshes, to bring my future games to life.

Version 1.0.0 of Rue is now released. It contains everything to play a sample game with AI opponents.

Hoomanz! is a stealth-adventure game by @koffeecup that's PACKED with coziness and humor.

Play the demo and wishlist the game: http://bit.ly/HoomanzSteam

Complete our quests to get Hoomanz! trophies! ๐Ÿ†

#gjbroadcast

Release version 1.0.7 is out: Added VR support on avdl - my programming language.

At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/

Also added a lot of performance improvements.