Game
Rue




4 years ago

Rue version 0.4.0 has been #published:

* All 15 cards have completed assets.

* 5 different AI opponents.

* One extra background added, thanks to "rgs_dev" on Twitter for the assets.

Plus a few more features.

Available for #Windows #Linux and #android




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Holidays are just around the corner. I got my hands on some #christmas fabrics and was inspired to create something.

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The second physical prototype of my #cardgame Rue arrived!

Colours already look so much better, and text is easier to read.

Looking forward to another round of testing it with willing victi... I mean good friends :)

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I’ve recently implemented skeletal animations inside my programming language / game engine called “Avdl”. This will now allow me to include animated meshes, to bring my future games to life.

Friends! We have big news!

Yesterday our game finally went live on this platform! Hurry and check it out if you haven't tried it — remember, there's local #coop !

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Rue v1.5.7 is out!

In this update, names are added for each opponent, which are randomised.

Also ending the game now has a better experience, showing the user why someone won, and giving them the option to observe the game before quitting.

Just managed to dress up my SteamDeck. It's looking so much cosier now ❤️

A hand-painted world full of spirits, secrets and quiet magic.

This is Seina: A Tale of Spirits. 🌿

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Release version 1.0.7 is out: Added VR support on avdl - my programming language.

At the time, only the Quest 2 is officially supported. You can check out Rue on the Oculus App Lab: https://www.oculus.com/experiences/quest/6262323890531927/

Also added a lot of performance improvements.