As the deadline for the #LOREZJAM creeps closer, I grow increasingly frustrated. The week I spent fixing my movement script is basically a waste, as I cannot figure out the life for me to have 2D Collisions in Unity without the use of Rigidbody2D. The issue with that is my movement script is basically garbage if I use Rigidbody2D. If I can manage a solution to have grid-based movement with Rigidbody2D, or collisions without rigidbodies, I can surely finish Seeker before the deadline. If not, the project is sunk. It will have been 24 days of planning, research, trial and error, all wasted.
Next up
art comission.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
What do you think guys in my robot?Just a beginner in 3d modeling..
My instagram https://www.instagram.com/rojhonbb/
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Spaaaace~
These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)
Drawn in Piskel using my mouse. Whaddya think?
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays
Levels' maps.










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