As the deadline for the #LOREZJAM creeps closer, I grow increasingly frustrated. The week I spent fixing my movement script is basically a waste, as I cannot figure out the life for me to have 2D Collisions in Unity without the use of Rigidbody2D. The issue with that is my movement script is basically garbage if I use Rigidbody2D. If I can manage a solution to have grid-based movement with Rigidbody2D, or collisions without rigidbodies, I can surely finish Seeker before the deadline. If not, the project is sunk. It will have been 24 days of planning, research, trial and error, all wasted.
Next up
art comission.
Fan art for Foolish I'm feeling kinda better so I drew this
Family band complete!
Strange Umbrella
Update 2.627
New challenges & new effects!
Terraria
Cash Banooca
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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