Game
Seeker
12 years ago

Frustrations and Deadlines


As the deadline for the #LOREZJAM creeps closer, I grow increasingly frustrated. The week I spent fixing my movement script is basically a waste, as I cannot figure out the life for me to have 2D Collisions in Unity without the use of Rigidbody2D. The issue with that is my movement script is basically garbage if I use Rigidbody2D. If I can manage a solution to have grid-based movement with Rigidbody2D, or collisions without rigidbodies, I can surely finish Seeker before the deadline. If not, the project is sunk. It will have been 24 days of planning, research, trial and error, all wasted.



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So

i may or may not make an full art of some person or i may just leave this like that-

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#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

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Interested? Follow me!

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