As the deadline for the #LOREZJAM creeps closer, I grow increasingly frustrated. The week I spent fixing my movement script is basically a waste, as I cannot figure out the life for me to have 2D Collisions in Unity without the use of Rigidbody2D. The issue with that is my movement script is basically garbage if I use Rigidbody2D. If I can manage a solution to have grid-based movement with Rigidbody2D, or collisions without rigidbodies, I can surely finish Seeker before the deadline. If not, the project is sunk. It will have been 24 days of planning, research, trial and error, all wasted.
Next up
Just a Pico sprite
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Family band complete!
So here's the first of the zodiac signs i will make for the next weeks.
I-Buki
Mio-Da!
Ibuki Mioda!
Finished work on the emotions of a new character for the tank universe
Coming Soon...
Colorful Fox
Happy Late Easter!
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this










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