As the deadline for the #LOREZJAM creeps closer, I grow increasingly frustrated. The week I spent fixing my movement script is basically a waste, as I cannot figure out the life for me to have 2D Collisions in Unity without the use of Rigidbody2D. The issue with that is my movement script is basically garbage if I use Rigidbody2D. If I can manage a solution to have grid-based movement with Rigidbody2D, or collisions without rigidbodies, I can surely finish Seeker before the deadline. If not, the project is sunk. It will have been 24 days of planning, research, trial and error, all wasted.
Next up
🍒Did you like the game? A demo is available for free on Steam.
✌️ Thanks for playing IndieGameiacs!
⚙️ Free Demo: http://bit.ly/UniDuni
📺 Full Video: https://youtu.be/5qEbVXg7GaQ
Levels' maps.
Regional Bulbasaur. #Pokemon
Made my first ever animation.
Some Shadow boss fight gameplay 👾
Explosive domino effect
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.
I made a small jungle house.










1 comment