Game
Super Mario Bros Lethal Impact

1 year ago

Fun Fact, the bush sprite animation was used first on one cancelled build of Anima Messorem(Mario 93), later i adapted it to the bush of SMB1 NES and added it to Lethal impact, cutting some frames out.




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WIP

New look for the game

(WIP)

Cheap yet strong strategy

The ground plants logic is finally coded!

With the snow pea rework ground plants are now stronger!

(Snow pea shoots slower but now after 10 peas it will freeze a zombie)

RIDING IN MY DOG, RIGHT AFTER A BREAK

Didn't know how to show the amount of new content for the game, the video duration ended up being 16 minutes so... yeah.

New Plants,

New GUI,

Added a lot of keybinds,

Last Stand Endless

And a secret mode...

https://youtu.be/_8Y8kWXM1pI

im confused about who is saying that, Luigi or Luigi...

coughing zombie vs hydrogen shroom

(early doomshroom test)

A doodle of asgore i made cause #FridayFanartFriday

(i deleted it before, was unsure about posting this or not lmao)

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.