Game
Super Mario Bros Lethal Impact

1 year ago

Fun Fact, the bush sprite animation was used first on one cancelled build of Anima Messorem(Mario 93), later i adapted it to the bush of SMB1 NES and added it to Lethal impact, cutting some frames out.




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Gatling pea (our spriter Drafex14 cooked with this design.)

We have 3 more plants and 2 more zombies for the 0.1

guisantralladora (nuestro spriter Drafex 14 cocinó XD)

3 nuevas plantas y 2 zombis (no tan) pronto para la 0.1

(muchas gracias al equipo)

i will continue with the new version of Anima Messorem (later), for now i will make a remake of the first build, fixing the bugs and avoiding some filters that makes the game unstable (here are some of the luigi new sprites, white BG cause unfinished)

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

Smol background 4 castle section of MIND level

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Is this even legal?

This game is so generic, its just a template with a reskin and ripped imp model of pvz3 (with PAYWALLS, WHY???).

Infinimario actually didn't feel like a game, it was just a test (for procedural generation), so i decided to change that, drafex14 did the mario and goomba sprites, the music is a cover (i didn't know the name of the composer, tell me if ya know please)

...

We are more alive than ever (we r aliverz??!), the new logo is finally done (made by the spriter Lunar) and the build is nearly finished (there are bugs while saving the progress, but i'm fixing that)

Random pvz meme cause why not?