This post will be talking about future plans not only with Dune Buggy racing but all of my other projects and remakes. The 1st thing that I will talk about is how DB racing’s development is coming along To be honest, I am starting optimization early for the PC version and it runs horribly and i am not sure why, I lowered the frame rate and the graphics quality and it still runs very very slow and it is very jumpy. I will get some footage of the game running when I can get some lap and AI functional. My wording is not the best. I am trying to figure out details for the multiplayer mode (Even though I have a few worked out I just dont know how to program the different modes in.)
Remember, 1 developer can only work so fast. I am also going to say this now whenever the demo comes out there will NOT be a multiplayer mode. 1 final thing I wanted to talk about is possibly getting the game ported to console in the future.
Next up
Its Back!!
Its a new character
Fan art for Foolish I'm feeling kinda better so I drew this
Runestones: from concept to in-game model🗿
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Alone Together....
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