Game
GrayScale
11 years ago

Future updates, plans and Android


Yup, I’ve decided to still keep my hands elbow-deep in this game (wat?).

I read every comment added by you, here on Gamejolt and I came to conclusion that, while many players enjoyed the experience, GrayScale is not actually finished. It has a bit list of things that could be added, fixed and get more polished.

I won’t promise that updates will be frequent because I have my full-time job to take care of. But when an update comes - It won’t be small either ;) My goal is not to bload this game with lots of features but add whats needed and limit what is not, trying to keep the balance right (woah, big talk!).

Android?

Today I’ve successfully compiled the game for Android! You can get the test build below, but I WARN YOU: this is just a quick solution, controls are sloppy, D-Pad is invisible (lower left of your screen) and It might not run on every device. If you’re still interested, link is below, let me know how it runs.

zielak.pl/pub/GrayScale/GrayScale-debug.apk

Future?

So, the game’s gonna get updates, It’s going to be published on Google Play (for freee) aaand I’m still thinking of putting it up for github for all you game devs! More info soon.

Cheers!



0 comments

Loading...

Next up

Successful landing

#screenshotsaturday

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Regional Bulbasaur. #Pokemon

If you’ve played the Vault demo and enjoyed it, please consider ‘liking’ the game page here on Gamejolt and/or leave a comment!

Also please consider tossing Vault on your Wishlist, I really appreciate your support!

https://store.steampowered.com/app/1251800

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror