Next up
I don't think fidgeting around with GMod's post-process effects in THIS SPECIFIC WAY was a good idea. Lowering the darkness, being on a backrooms map & having Taker boi over there chasing me is a recipe for nightmares, ngl.
2nd SJSM post from me today, ik, but: Bab's CAT-DOS kinda funky with that one graphical error (unless it isn't, but I don't know myself, so I'll assume it's an oddity)
Goodness gracious, look at the time!
(AM-shower reveal moment)
Welcome back to another episode of 'Cookie Clicker grandmas having the bestest of names'
(probably the last post for the next 12 hours I guess)
#GJAsks EZ, it's this masterpiece I'm currently playing through.
the read
Devvy Update: Currently attempting to turn on the cameras. If they'll work, we might just see new "sketchy" guests.
Devvy Update: Poster mostly coded. Obviously, honk stuff is to be added. That's a FNaF fangame norm: If you can't honk the poster & make a funny sound, it's immediately D-tier (/j)
I got chased by Specimen 5 in SJSM & ngl - although it wasn't too hard for the most part, it was MASSIVELY horrifying in the maze-like abyss rooms. Some of 'em illusions were so dark, I couldn't see pathways!
Bab is frightening.
0 comments