Game
Age of Aincrad (Sword Art Online Inspired MMOARPG)

10 years ago

Game Design: Harvesting and Gathering


The game design branch is responsible for drafting the blueprints for Age of Aincrad. We work hard to try to give balanced mechanics and build an immersive world for all of you to enjoy. Recently, we’ve been working hard to finalize all of our skills, and so we’ll start off our series on game design with a small peek into our harvesting and gathering skills.

In Age of Aincrad skills are player attributes that reflect a players experience and proficiency in a specific field. As the player increases in level, done by constantly using a skill, he is able to progressively do harder tasks, such as mining stronger ores or cutting down finer wood. For this blog entry, we will briefly discuss our harvesting and crafting mechanics.

Harvesting Skills:

Different types of harvesting can be done everywhere you can find something to harvest from, for example ore outcrops or lakes with fish. Harvesting is composed of: Mining, Fishing, Woodcutting, Archeology, and Thieving. In general, the purpose of harvesting skills is to provide the players of Aincrad with a source of items that act as precursors to craftable gear. Lower level harvesting items will produce lower-tier items, and so if you want the very best gear in Aincrad, you will need to find the very best harvesters.

Crafting Skills:

Using the resources which the player receives via Harvesting Skills, the player can craft various gear and items, so long as they have the recipe. Recipes list the ingredients needed to craft an item and are required before a player can actually craft the item. The current crafting skills are Alchemy, Cooking, Smithing and Crafting. Each skill produces different sets of items aimed at serving different purposes in the game.



15 comments

Loading...

Next up

Hello Everyone!

Excuse the very random update and yet another long period of silence! We brought screenshots and some info!

Hello Everyone - We're Back. Age of Aincrad is returning with a few massive updates, and we can’t wait to show you everything we’ve been working on over the last few years in the coming year.

Alpha Testing Starts - October Update!

Hey Everyone! We're back, after a very silent 2 years of non-stop working on AoA in the shadows ~ Pop by our new site if you're interested: http://age-of-aincrad.com/ Join our Discord: http://discord.age-of-aincrad.com/ Sorry it took so long. Thank you for waiting!

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Fan art for Foolish I'm feeling kinda better so I drew this

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

I-Buki

Mio-Da!

Ibuki Mioda!