Game
Ravenous, Ravenous Ravens
10 years ago

Game Details!


“Better late than never,” said someone once.

Gamejam devs have to walk a fine line when rewarding players with content, particularly if they want their audience to say things like “didn’t see that coming”. With my entry, Ravenous, Ravenous Ravens, I opted not to explain one of the key features of the game (“Stopping the Light”), in order to reward the more skilled players with surprising spawns.

But in a jam like #IndiesVsGamers with several hundred entries, players often don’t have the time for a second playthrough. Combine this with the false impression of difficulty devs can get through rapid playtesting, and it can be a recipe for confusion, boredom, and unseen content.

Thus, I’ve added information about the Light/Reward system, which includes many of the game’s references to the “Arcade” genre (the jam’s theme). Spawnables include a ball-chomping Pac-Man character,
cameos from Asteroids and Pong, and more.

For the full list of rewards, check out the Game Description here.

5d0bf780850ec.gif


0 comments

Loading...

Next up

Have a good Boi

So here's the first of the zodiac signs i will make for the next weeks.

I-Buki

Mio-Da!

Ibuki Mioda!

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

My D&D art for my family so far (WIP if you couldn't tell)

brung back my old oc plus a new one

...they don`t have names yet tho

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Path of Kami, running around the shrine area

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM