Game
Ravenous, Ravenous Ravens
10 years ago

Game Details!


“Better late than never,” said someone once.

Gamejam devs have to walk a fine line when rewarding players with content, particularly if they want their audience to say things like “didn’t see that coming”. With my entry, Ravenous, Ravenous Ravens, I opted not to explain one of the key features of the game (“Stopping the Light”), in order to reward the more skilled players with surprising spawns.

But in a jam like #IndiesVsGamers with several hundred entries, players often don’t have the time for a second playthrough. Combine this with the false impression of difficulty devs can get through rapid playtesting, and it can be a recipe for confusion, boredom, and unseen content.

Thus, I’ve added information about the Light/Reward system, which includes many of the game’s references to the “Arcade” genre (the jam’s theme). Spawnables include a ball-chomping Pac-Man character,
cameos from Asteroids and Pong, and more.

For the full list of rewards, check out the Game Description here.

5d0bf780850ec.gif


0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Shadow The Hedgehog X pixel art

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Showing off player 2 😎

What do you think?

I worked so hard to get all four of them to the end safely, but then...

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Very ambitious construction going on in Planet Zoo on Plays today. We're tryin'. LIVE: www.twitch.tv/dreamhackplays

My D&D art for my family so far (WIP if you couldn't tell)

I did this on my 3DS ^^ #Kirby