Game
Ravenous, Ravenous Ravens
10 years ago

Game Details!


“Better late than never,” said someone once.

Gamejam devs have to walk a fine line when rewarding players with content, particularly if they want their audience to say things like “didn’t see that coming”. With my entry, Ravenous, Ravenous Ravens, I opted not to explain one of the key features of the game (“Stopping the Light”), in order to reward the more skilled players with surprising spawns.

But in a jam like #IndiesVsGamers with several hundred entries, players often don’t have the time for a second playthrough. Combine this with the false impression of difficulty devs can get through rapid playtesting, and it can be a recipe for confusion, boredom, and unseen content.

Thus, I’ve added information about the Light/Reward system, which includes many of the game’s references to the “Arcade” genre (the jam’s theme). Spawnables include a ball-chomping Pac-Man character,
cameos from Asteroids and Pong, and more.

For the full list of rewards, check out the Game Description here.

5d0bf780850ec.gif


0 comments

Loading...

Next up

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

Shuiro Haname. #Commission

Commission for @ShuHaname

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Made my first ever animation.

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!