Game
Ravenous, Ravenous Ravens
11 years ago

Game Details!


“Better late than never,” said someone once.

Gamejam devs have to walk a fine line when rewarding players with content, particularly if they want their audience to say things like “didn’t see that coming”. With my entry, Ravenous, Ravenous Ravens, I opted not to explain one of the key features of the game (“Stopping the Light”), in order to reward the more skilled players with surprising spawns.

But in a jam like #IndiesVsGamers with several hundred entries, players often don’t have the time for a second playthrough. Combine this with the false impression of difficulty devs can get through rapid playtesting, and it can be a recipe for confusion, boredom, and unseen content.

Thus, I’ve added information about the Light/Reward system, which includes many of the game’s references to the “Arcade” genre (the jam’s theme). Spawnables include a ball-chomping Pac-Man character,
cameos from Asteroids and Pong, and more.

For the full list of rewards, check out the Game Description here.

5d0bf780850ec.gif


0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

We are under attack!

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Finished work on the emotions of a new character for the tank universe

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Colorful Fox

Happy Late Easter!

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl