The game is finished (for now) and I have released it for Windows. I hope someone enjoys it!
Mac version coming soon. I have a mac version made but no mac to test it on, and I won’t release a version until I have at least made sure it works.
The game is finished (for now) and I have released it for Windows. I hope someone enjoys it!
Mac version coming soon. I have a mac version made but no mac to test it on, and I won’t release a version until I have at least made sure it works.
Screens and Update Things are going pretty nicely with this game, I’ve added a few new screenshots shoowing some of the new lifeforms I’ve added, as well as working pickups and HUD. I hope to add some sort of playable demo in a few days.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Path of Kami: The Evolution of the Lore
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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