Since my Sprite artist will be absent untill Summer this game is getting put on hold. In the meantime though, I will be working on a new project called DEADSLICE. Mixing the theme and exploration of Castlevania with the controlled swordplay of Metal Gear Rising. Anyone whoโd like to see enemy sketches and maybe get a sneak peek of playable build can comment here saying so. Sorry for anyone looking forward to Skeleton Beater, and thank you for your understanding.
Next up
Short intro of us ๐โ๏ธ
We're an eletro duo based in Seoul ๐ฐ๐ท Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era ๐ฝ CD listenin ๐ beeper beepin ๐พ floppy disks floppin days ๐
Stream now! ๐ง
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUโฆ
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereโs a guy playing the sax for some reason.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
๐Did you like the game? A demo is available for free on Steam.
โ๏ธ Thanks for playing IndieGameiacs!
โ๏ธ Free Demo: http://bit.ly/UniDuni
๐บ Full Video: https://youtu.be/5qEbVXg7GaQ
a drawing I did because I was bored๐ช. But I love how it turned out.๐
it happens
Some Shadow boss fight gameplay ๐พ
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!
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