Hey Guys! Blantados here! Just wanted to make a quick devlog about a game idea that we were thinking of. We were thinking of having the game be split into different chapters and having them released one by one. Also during the full game’s release, the full game will contain some extra stuff in all of locations that the previous chapters didn’t have and a hard mode(either one that ends at ruins like in UT or a full one, depends on number of team members we’d have by then). We might also include the colored sprites in just the full game. So what do you guys think of this plan. Should we use it or not. Put your answer on the poll below. Thanks for your support and see you guys later!
Next up
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Microsoft Windows XP Unprofessional (windows logo prototype)
Path of Kami, running around the shrine area
Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this
Knocked down + Get up animation
Someone seems to be a little angry
It's been a while friends, but I'm proud to say DON'T GIVE UP has now officially launched for the Nintendo Switch! You can get it there or on PC!
Switch: https://www.nintendo.com/games/detail/dont-give-up-a-cynical-tal…
Steam: https://store.steampowered.com/app/960710/DONT_GIVE_UP_A_Cynical…
Here is a spaceship I was working on. The first one is made in blender 2.7 the next in 2.9. It is actually hard to make your ship look big and detailed. I definitely need your feedback.
1 comment