Game
Treasure Island 2: It's About Time
23 days ago

Game is ... kind of. on hold???


First off, game's not cancelled. Literally all of the main night characters are coded in, and scrapping the pirate caverns has decreased the workload by a lot, so we're at least about 50% done with the game. Nah, to cancel by now would be ridiculous when we're already so far in development.

... the problem, however is that remaining 50%. I promised a couple boss fights, and I'm more than confident in pulling them off, but the problem is I haven't quite figured them out as quickly as I hoped.

I want to make this game as good as it possibly can be, so here's my plan; instead of bruteforcing these fights until i get any kind of result, I'm gonna take a bit of time to ruminate on what I want them to be (maybe even make a smaller game in the meanwhile), and try to slowly chip away as i get more and more ideas on what i want to do. and also maybe. add more characters to the almanac beyond just pnm and oswald because i forgot that existed whoopsee

until then. at the very least i think it's possible for this game to release in this year as long as i actually work on this game. after all, the year just started so I've got plenty of time..... i hhope



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morelike Cabin farce HA

added a buncha buttons and tested out the current max mode. its probably possible but fuckkkkkkkk am i bad at it

well not instantaneous but i'm confident enough to try

Picking up speed

that you peach

Waluigi is done..... hell ya

So, what's the holdup? Why is it taking so long to figure out the boss fight?

Slow start but it is *a* start, so there's that

finally got pvz 2 chinese version working and straight up this shit's like crack i'll never be able to be productive again

Sketched up this little graph for the plans for the main set of nights (+ Explanation)