Game
Astonishing Adventures of Bob the spaceman
4 years ago

Game's post mortem - aka why I quit developing the game.


It has been several years since I published the game in it's raw state as it is. I feel like I owe those who are interested an explanation as to what happened.
Simply put, I lost the source files, and the engine's license I had at the time has long expired since.

While Construct 2 was amazing tool that did allow me to achieve my goals with relative ease, there was the fact that it is indeed a proprietary piece of software. While the pricing model is affordable even for a hobbyists, there is the inevitable reality that eventually this tool would be surpassed as it's developer moves on to new project. Construct 3 is the evidence of that.

Why not re-create game in another engine?
- I did think of that. If I still had the assets I probably would do that as well. But since then my focus has shifted elsewhere and put my gamedev endeavors on backburner for time being.



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Fan art for Foolish I'm feeling kinda better so I drew this

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

So here's the first of the zodiac signs i will make for the next weeks.

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Levels' maps.

not the greatest house, but it's a house! :D

2d lighting experiment