Game
Astonishing Adventures of Bob the spaceman
4 years ago

Game's post mortem - aka why I quit developing the game.


It has been several years since I published the game in it's raw state as it is. I feel like I owe those who are interested an explanation as to what happened.
Simply put, I lost the source files, and the engine's license I had at the time has long expired since.

While Construct 2 was amazing tool that did allow me to achieve my goals with relative ease, there was the fact that it is indeed a proprietary piece of software. While the pricing model is affordable even for a hobbyists, there is the inevitable reality that eventually this tool would be surpassed as it's developer moves on to new project. Construct 3 is the evidence of that.

Why not re-create game in another engine?
- I did think of that. If I still had the assets I probably would do that as well. But since then my focus has shifted elsewhere and put my gamedev endeavors on backburner for time being.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Path of Kami: The Evolution of the Lore

The whole squad is here!

Interested? Follow me!

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Finished work on the emotions of a new character for the tank universe

a drawing I did because I was bored😪. But I love how it turned out.😊

I worked so hard to get all four of them to the end safely, but then...

ooh yes..

Sonic and Shadow as Pokémons. #Fakemon