So… Recently I have learned some stuff about unreal engine so I have decided to develop this game in Unreal Engine but this said the game is going to take ALOT more time!
I am hoping to have a demo with 2 or 3 nights out by February but I am not totally sure that the game is going to be built enough for that to happen so early!
So I’d like to appologize!
I completely forgot about the game but believe me it is not canceled!
So don’t worry!
Thanks for your understanding!
-Diamond Ray!
Next up
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
My D&D art for my family so far (WIP if you couldn't tell)
Regional Bulbasaur. #Pokemon
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens
Out of boredom and curiosity, I coded Sailor Jupiter's Argentine Backbreaker.
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
Hi all, Quick update with a bunch of fixes and changes.
Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.
Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone
Enjoy!










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