GAME UPDATE
Ver. 1.4.0
IT'S ABOUT... TIME?
Version Additions:
1. Finally, damage flashing.
2. Coffin and Outhouse zombies will now eat once their armor has been removed
3. Very early Touch Support
4. New plant variants
5. Pole Vaulter and Roadworker make their debut!
6. New grid items, Road cones and Switch tiles!
7. New level modifiers! Plant Limits, Lives, and Sun Budget.
8. New level goals on both the level info and before starting the level.
9. COSTUMES!!! (I have no idea if this functionality works 100% just yet, so be aware!)
10. Quests! (Incredibly early setup, could also possibly not work)
11. New Main Menu!
12. New Zombie cosmetics based on the holiday!
13. Redeem Codes! (SunnyDayz for a free plant!)
Version Fixes:
1. Fume shroom changes
Range *nerfed* from (700 - 550)
Reworked attacks. Fume shroom now does 15 damage 3 times. 45 damage overall.
2. Gloom Shroom changes
- Code rework and optimization
Damage adjusted (45 x 3 - 20 x 3)
3. Duskflower Changes
- Code rework and optimization
Produce speed buffed (24s - 12s)
Produced sun lifespan nerfed (9s - 3s)
New attack sound effects and visual effects
4. Fire Pea sound effects
5. Complete Lobber code re-work
6. Audio now properly saves
7. Tons of audio fixes
8. Removed the tiny buy button from the seedpackets in favor of the entire thing being a button.
Sorry for the incredible delay in the updates, I dont even really think i would call it a break, but I just lost motivation. And in some weird burst of motivation I decided to push out this update. Doing so has kinda re-lit that flame? Who knows. I'll try and keep going and polishing the game! I've got plans to rework the damage system, as well as how the levels work to ensure I can actually create world 2. So that is definitely in the works!
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